A revolutionary concept to MUNs

International relations and challenges of the 21st Century cannot be understood if we do not take into consideration the magnitude of the interdependence of certain issues, topics or regions. That is why,  we attempt to scrutinize our general topic and main narrative with the help of each and every chamber having a small slice that they contribute to this comprehensive approach. This is called interconnectivity. Each participant is committed to resolving one major issue by doing its part and keeping in mind that their actions may have unforeseeable consequences for others if they act irresponsibly. Further deepening the interconnectivity, we created various channels: the Press whose goal is to gather and distribute information throughout the whole conference. This is accompanied by a crisis simulation for the whole conference where individual delegate’s decisions or a whole committee’s resolution can change the course of action. This change will be reflected back on how the events unfold, and whether delegates successfully defuse the escalating situations.
In a short sentence, Interconnectivity is the concept that makes our conference even more life-like: individual delegates can work in, and outside their committees, and their decision can have effects on the whole conference, a country’s, or just another committees work.


Crisis Scenarios:

Actions and Reactions

One of the main reasons we include the “Crisis” which serves at many levels at once is to achieve even more realistic simulation. The “Diverging Reality” concept, gives us a chance to connect dots before the conference starts to lay down the grounds on which participants will have the chance to test their knowledge in previously unexpected situations. Furthermore, with the “Reactive Crisis”, delegates are given a chance to handle certain issues interactively and to understand the magnitude of a single decision by calculating possible outcomes that they might have to face after they have made a decision. Having this reaction-based system with minor escalations during the conference allows us to engage states and participants that might not be sufficiently active, to reward those who are acting wisely and to punish the rash and irrational decision-makers.
When it comes to solving crimes, the cooperation and steps taken by a chamber might not be enough, or might even be counterproductive. If a state might have difficulties convincing a whole chamber of their opinion, they can always turn to bilateral or smaller scale multilateral collaborations which might end up in “Treaties” being written with which they are capable to tackle their individual or mutual challenging situations.


Press Corp:

Be a journalist!

Being the eyes and ears of the conference, Press Members are tasked with not letting any relevant happening go undetected. Press Members are, during the simulation, employees of a News Agency which have been carefully selected according to the certain topic and relevant states at hand. There, they will have to work to cover the events of the Conference from their Agency’s point of view, providing a certain degree of bias. Depending on the Agency, Press Members may also have to support some States’ interests through their reporting.
For the rest of the Conference, the Press Corps will be the primary source of up-to-date information from all the other Chambers. It will be essential to follow news published as in each article, as one might expect, the devil is in the details.
By introducing the Press Conference, Press Corps Members will have a chance to be in the spotlight and steal the show by provoking and testing representatives of their preparedness, ideas, and standpoints.